Archive:

22
Dec

Happy Holidays

Happy Holidays 2012I’m flying back home tomorrow to Pennsylvania to be with my family and friends for a week and had been trying to get this holiday commission done while also doing my Christmas shopping and preparing for my trip. But I wanted to work in Octane again, so here you go. I had to do this image as a composite of several renders since the video card cannot possibly cache all the textures in the scene at once, but I think it turned out okay.

Of course, I could be way off. I feel obligated to point out that I am exceptionally drunk at the moment and getting on a plane in just a few hours.

Enjoy your holiday.

19
Dec

Another Kendra Render from Octane

Kendra Blake - Rendered in OctaneHere’s another render to tide you over while I continue working on Dark Rift. I’m also doing a quick commission Christmas render (or two) of the lovely gals from my 10,000 Members post a little while back. So be sure to check back this weekend for a little holiday cheer in your pants.

In case you missed it, I’m referring to your boner.

11
Dec

Dark Rift “Resurrection” Cover Art Revealed

Dark Rift "Resurrection" Cover ArtHere is the cover art for the first episode of Dark Rift, titled “Resurrection”. I know there’s no females or nudity in the cover, but you guys aren’t just reading my comics for the porn, right? Right? Hello? Guys?… (crickets chirping)

The character Kole and the planet behind him were both rendered in Octane. The stars are a photo of the Milky Way galaxy… the rest is Photoshop. I really enjoyed making this cover and I hope you like it as much as I do!

11
Dec

Kendra Rendered in Octane

Kendra - Rendered in OctaneHey, did a quick render of Kendra in Octane for you crazy kids. Just wanted you to know I am hard at work on Dark Rift, but unfortunately I will not be able to bring you this newest comic rendered in Octane. The issue is that Octane renders on the GPU of the video card, and even though I have good video cards in my PCs, their on-board RAM is only 1 GB each. I have to upgrade my graphics card to one with more on-board RAM before I can render the heavy scenes I am used to building for my comics. So while I feel I am starting to get a good grasp on the software itself, it will be awhile until I

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