In an effort to resist continually relying on the cop-out Blizzard philosophy of “It’s ready when it’s ready”, Xipomus has installed a handy ‘Project Tracker’ plugin. It is in the right sidebar below the fold, under the search bar. Now you have 100% transparency into my daily progress on Clara Ravens Ep.4: Colombina’s Illusion. Big thanks to Xipomus for setting that up for me while I continue to work on the comic. Did I mention that he pretty much does everything around here? Because he does. I am one helpless sonofabitch…
The individual categories are not weighted within themselves. What that means is, I didn’t make a distinction between the development of a character (typically more time consuming) and their outfit (usually less time consuming). They were both given equal weight. The same with licensing tracks for a musical score (tedious) versus downloading free, creative commons sound effects (quick and painless). There is weighting, however, in the categories against the whole. In other words, the “Total Completion” at the bottom is placing much more weight on things like the finished renders and sex animations, versus much simpler and less time consuming things like making desktop wallpapers, writing a bio, or rendering out a turntable.
So I’m sure each and every one of you made this face upon seeing the total completion, but you wanted transparency? YOU GOT IT! At least now I can’t slack and hide in the shadows and say, “Guys, I did soooo much work this weekend!” when, in reality, I was playing Skyrim for 12 hours straight. YES, I STILL PLAY SKYRIM! STOP JUDGING ME!
So now you guys can hold me accountable and call me on my bullshit. Did I mention I hate accountability? Oh, right… It’s in the title of the post. Well, now I told you twice. It sucks. Okay, that’s three times.
So earlier this week I went and updated the scene files for all of the sets for Clara Ravens Episode 4: Colombina’s Illusion, since they were all originally set up in Octane v.1.0. The only thing that really took a little work to fix was going back and adjusting scaling of certain textures that used scaling (since Octane 1.5 and above changed the way scaling works). I ran some tests, and noticed that my color correction was now off, likely due to ‘behind the scenes’ changes in Octane 2.0 vs. 1.0, since there was nonthing else (like camera response type) that would affect image color that I’ve changed. It wasn’t an insurmountable issue, however, as I was able to create new color correction layers that would correct frames rendered in 2.0 and make them match the already finished images. So we are back to work full time on this, but there is still a TON to do. A LOT… TONS… Just so you know. It might get quiet around here, as I’m just going to be rendering frame after frame, with no real news to share. So be aware.
In other news, I bought a new computer chair to replace this broken one. Should be arriving next week. Which is great, because this chair doesn’t stay straight anymore. Lesson learned. STOP THROWING SHIT.
Nothing new to show, so I did a quick render of Clara in her outfit in Episode 4, using the lighting rig I set up for the character reveals for Dossier 004: The Medjai Mistake. Hope you enjoy.
Here is a smaller sized sample of one of the wallpapers that will be bundled with Clara Ravens Episode 4: Colombina’s Illusion. Like previous DCV-enabled comics, there will be three wallpapers bundled with the release in the ‘bonus’ section, and each desktop wallpaper will be offered in six different screen resolutions.