Wanted to share with you a commission I did last week. These two were extremely fun to set up, though they were disappointing to render. I gotta be honest; the more I work in Octane, the more disenchanted I become with it. The developers boast the unique ability of the GPU renderer to make changes on-the-fly and see the results real-time. While this is somewhat true, the thing they don’t tell you is that a scene with only a moderate complexity will bring even the strongest PC to its knees, making it virtually impossible to control your mouse enough to hover over the ‘pause’ button to make changes. If/When your PC checks back from rendering to give enough control to move your mouse, it lasts for possibly one second, then is gone again. The developers point out that the ‘solution’ for this is a 2nd GPU to offload all non-rendering computer tasks. I don’t know about you, but a ‘solution’ that requires I buy more hardware (also after I’ve invested $600 just weeks ago on a new 4 GB vidcard) isn’t a ‘solution’ at all. I shouldn’t need
I was offered a substantial amount of money to do this quick commission, so I took a day break from Dark Rift to put it together. The set is something I had been building for a future episode of Clara Ravens. The room is going to be her bedroom, but you can’t see the bed and stuff as they are behind the camera. Rendered entirely in Octane in 5 hrs 15 minutes.
Here’s a sampling of some of the recent commission work I did (click on the “Details” button to see the other images embedded in the post). Some were rendered in Poser, some Octane. I’m not taking any more commissions at this time, but thank you everyone who emailed about one.
Just a quick update, but I am doing small commissioned works at the moment so Dark Rift is on hold currently. I know it seems like forever and thank you everyone who’s emailed asking about it. I am putting the pedal to the metal come February, however, and am aiming for an end of the month release. Stay tuned.
Also, I’ll be posting the commissioned images here (those that I can) for all to enjoy. But in the meantime, here’s another Clara render in Octane. I know the perspective of the picture doesn’t quite match hers (her eyes aren’t even with the horizon line), but I was paying more attention to matching the lighting. Anyway, hope you enjoy.