Here is a small commissioned set I did this past week, featuring Clara Ravens, all rendered in Octane. Moving on next to a few images I owed someone for a few months now, this time featuring… *GASP*… Kendra! Check back in a few days for those.
And if you haven’t already, go pick up a copy of Dark Rift in the store, fap ’til your dick hurts, then thank me later.
The struggle seems endless. You would never have figured a half-elf to have so much physical strength and dexterity. With each thrust and parry, she saps you of your energy. You struggle to maintain a grip on your sword while trying to cast another lightning bolt spell. But the spell fails. It would seem you’ve used nearly all of your magicka. And while you’d love to dive into your pack and drink a potion to restore yourself, her relentless frontal assault prevents you from doing so.
Eventually, your stamina wanes to nothing. You can feel your arms turn to jelly. With a high pitched shout and an incredibly powerful spinning slash, she strikes your sword from your hand. Your knees buckle and you fall. Before you can attempt to get back up, she has already deftly kicked your sword away from your reach and is upon you. She holds her sword to your neck, and you feel the razor edge gently bite into your flesh. You
Sorry about the recent downtime over the weekend, folks. I gotta just take a moment to give a shoutout to you site members for being so amazingly proactive and genuinely concerned. I was alerted to the site going down by a member because I hadn’t been on the site that day and had no idea, but I was informed in less than an hour after it happened. I received personal emails and emails to my deviantART account over the next 36 hours while the website was down, expressing concern
Wanted to share with you a commission I did last week. These two were extremely fun to set up, though they were disappointing to render. I gotta be honest; the more I work in Octane, the more disenchanted I become with it. The developers boast the unique ability of the GPU renderer to make changes on-the-fly and see the results real-time. While this is somewhat true, the thing they don’t tell you is that a scene with only a moderate complexity will bring even the strongest PC to its knees, making it virtually impossible to control your mouse enough to hover over the ‘pause’ button to make changes. If/When your PC checks back from rendering to give enough control to move your mouse, it lasts for possibly one second, then is gone again. The developers point out that the ‘solution’ for this is a 2nd GPU to offload all non-rendering computer tasks. I don’t know about you, but a ‘solution’ that requires I buy more hardware (also after I’ve invested $600 just weeks ago on a new 4 GB vidcard) isn’t a ‘solution’ at all. I shouldn’t need