Here you go guys, have a look at Ember. Yeah, sucks don’t it? This is the bullshit I’ve been dealing with since I got back to work this week. Ever since I had my PC taken in for repairs, the constant BSODs I was having died down… for a time. All the guys did was remove a bad DIMM they said they found with Windows Memory Diagnostic Tool. I felt insulted, considering I had run memtest86+ and hadn’t found shit. So there it went… 90 of my dollars for something I could have diagnosed myself in a matter of minutes.
It wasn’t long thereafter that the PC started having BSODs again. WhoCrashed would analyze the dump files and report no specific software driver and had no advice, considering the kernels where the failure was were seemingly everywhere and the BSOD reasons themselves were constantly varied. But I plodded along, because a BSOD every so often sucks (especially when you haven’t saved in a bit and lost hours of work), but it’s not the end of the world, especially if you have tried everything and have no idea what the actual problem is.
Hey guys, sorry for the super late check-in but I was working hard on CR4 part II and hadn’t mentioned previously that my sister would be coming to town for a week visit with my little niece. I’ve spent the last four days covered in sunblock as we explored the San Diego Zoo, Disneyland, California Adventure, and the San Diego County Fair.
Just wanted to let you all know that the tracker is currently inaccurate, as I redrafted a section of the script that didn’t really play out too well. The rewrite caused the script to grow two pages, so I will need to recalculate where we are at. But it is definitely higher than what is currently listed in the project tracker for sure. In addition, before my sister got here earlier this week, I finished setting up one of the animations and that is currently rendering. The small three second loop needs eleven days to cook! Currently it’s around halfway done (been rendering for nearly five days at this point). Having a completed animation means a significant portion of the total completion will be chalked up on the progress tracker, so that’s good news. I’ll get around to updating the tracker accurately today or tomorrow.
In other news we added the Donation button in the sidebar in order to finance an additional 10 frames for Dossier 014: The Deserted. If you would like to see the product expanded, feel free to submit whatever you can spare. The expansion will have the frames integrated directly into the story just as the expansion Khazarune financed for Dossier 009: Into Ruin. The updated product will be free to everyone who purchased the original; all you will be required to do is to redownload the product from your My Account page. As a special bonus for donators, for every $50 a person donates, they can work with me to add whatever sex act they want in that frame so long as it fits in the visual narrative. In other words, no three-way with Polly, Jester, and the alien (since one of the tags is ‘cuckolding’, this is part of how the story is intended to play out). Also, I do not intend to rewrite the ending that would let Jester get some action because that too would unwind the story’s intent.
Currently working on a short commission for Epoch Art‘s resident man-in-charge Xipomus, featuring the oldest character in the our catalog, Kendra Blake of Freehope! That commission will be finished and posted soon, but before I even started on it I decided to actually sit down and get poor Kendra up to speed with my current cast of characters in terms of visual fidelity. But, in the process, I managed to create a skin shader that absolutely blew me away! I made versions of it to satisfy sweaty and standard skin conditions, and think this may be my new skin shader for ALL of my characters. It uses subsurface scattering (like all of my previous skins do), but contains a much more subtle skin specularity that adds hugely to a realistic skin look under all lighting conditions. Take a close look at her skin’s reflectivity in certain spots and you’ll see what I mean.
Sorry, that got dark pretty quick. And speaking of dark… what could be darker than that giant cock penetrating Erogenesis’ Project E mesh in the above video (brilliant segue FTW)! Between working on Clara Ravens Episode 4: Colombina’s Illusion part II and a few commission projects, I’ve been familiarizing myself more with the Project E mesh, and thought I’d do another quick animation with it. As with the last one I did, this isn’t utilizing a ton of dials to achieve the desired effect. Also, keep in mind this is more or less a ‘rough cut’. If/when she ends up in my production environment for any animation work (which I really would like), I’ll spend extra time to make it look as realistic as possible. This was literally only 15 minutes of setup. I am truly impressed with the mesh, and I really admire the gorgeous weight mapping and joint controlled morphs he has created, not to mention that lovely cock socket!