Sorry, that got dark pretty quick. And speaking of dark… what could be darker than that giant cock penetrating Erogenesis’ Project E mesh in the above video (brilliant segue FTW)! Between working on Clara Ravens Episode 4: Colombina’s Illusion part II and a few commission projects, I’ve been familiarizing myself more with the Project E mesh, and thought I’d do another quick animation with it. As with the last one I did, this isn’t utilizing a ton of dials to achieve the desired effect. Also, keep in mind this is more or less a ‘rough cut’. If/when she ends up in my production environment for any animation work (which I really would like), I’ll spend extra time to make it look as realistic as possible. This was literally only 15 minutes of setup. I am truly impressed with the mesh, and I really admire the gorgeous weight mapping and joint controlled morphs he has created, not to mention that lovely cock socket!
So my good buddy Erogenesis has been a busy person for, oh I don’t know, as long as I’ve known him at this point. His work ethic puts literally everyone else in this business to shame. You may recognize his name from his ongoing series of CG erotica comics starring the insatiable Lali (all currently on sale exclusively at Renderotica). Or, you may know him from all the free series he produced for Art of Darkness (sadly, now defunct) and continues to produce for his deviantART page. If you’re into 3D content, you might know him from his designs for the Triplonia products sold at Renderotica that are inspired by his “Sen” comic (yet another amazing story he’s got cooking). Or, if you’re a CG erotica creator yourself, you probably know him from the best-selling geo-grafted female genital mesh he produced a long time ago called “Lali’s Bits”. Or perhaps his newest offering, the “Twig and Berries” male genital prop. And if you still aren’t sure who he is, you might have heard of him from his indescribably complex full anatomically correct female mesh called “Project E”.
Brace yourself, as this post is likely going to ruffle a lot of tailfeathers…
I’ve done the math. My calendar is slated and every day penciled in, but there is literally no way I can possibly expect to complete Clara Ravens Episode 4: Colombina’s Illusion by Christmas, which was my sole intention. Even if I work every single day from now until it is finished, it would be impossible to complete, due in large part to the time required to render out the animated sex sequences (they take a few days to over a week per animation) and the sheer amount of renders that compose one page of the comic, using our DCV image overlay technology.
So this puts me in a bind. The holidays are fast approaching, and time off around the holidays is something I am looking forward to, especially because my girlfriend who has been living with me for over a year is wanting to meet my family. So we will travel back to my neck of the woods in Pennsylvania and see how that goes. It’s a big step.
I’m really not trying to bore you with personal stuff, but the reason I’m mentioning this is because I do want to get something out before the holiday (ideally something I can release mid-December) that will help me offset the cost of plane tickets and holiday expenses. You’ve probably noticed I’ve had a release in December for the last two years. This is simple planning for the holidays, and this year I want to do the same. But CR4 simply isn’t going to make it in time.
Hey guys, hope you’re enjoying your weekend! I just wanted to drop in really quick and let you know that I’ve been featured all week long at Affect3D, and the week-long feature culminated with an interview they posted today. This is an unprecedented third time being interviewed by their crew, and it was fun to elaborate more on things I spoke about in the past and to also answer some new questions.
So if you’re a newer fan and interested in learning how my journey into computer generated erotica started, or want to learn more about my process, feel free to check it out. Or, if you’re an old school fan and want to hear me sound like a broken record, you can check it out too.
Before you go though I’ll just let you know I didn’t submit any new artwork to them, so everything they posted you’ve likely seen before. I am a little irked, however, that I hand selected a sample of good images I feel are representative of my current caliber of work in visual fidelity, yet they went and grabbed some older stuff and posted it in the interview. Stuff that I personally feel isn’t of the quality standard I hold myself to nowadays. But hey, we all start somewhere, right?
Anyway, I gotta get back to watching my Penn State crush Purdue. Talk to you later!