Tag: Kendra Blake
In between frames of Dark Rift, I like to do other images to share with you that I render in Octane. This one was partially finished (I didn’t render it out to the maximum samples/pixel that Octane allows), and I saved it at around 9,000 samples. Thank God I did, because I left it then to render out to the max 12,000, left the house to attend a whiskey tasting, came back home (very drunk), and went to bed.
When I woke up the next morning, the microwave and stove clocks were both blinking. I realized the power went out. Immediately, my heart sank. I realized the render that had completed but wasn’t saved was lost. Four hours of work down the drain. At least in Poser Pro 2012, finished renders are automatically stored in a temporary folder. Too bad Octane’s plugin for Poser doesn’t have that feature.
At any rate, this is an ‘almost finished’ version of the picture. As you can see, few ladies can suck a dick and yet somehow look as innocent as Kendra. It is a rare gift, indeed. She looks up at you with a timidness and frailty in her eyes as she gobbles your dick down with both hands, and you lose yourself in the rapture…
I’m flying back home tomorrow to Pennsylvania to be with my family and friends for a week and had been trying to get this holiday commission done while also doing my Christmas shopping and preparing for my trip. But I wanted to work in Octane again, so here you go. I had to do this image as a composite of several renders since the video card cannot possibly cache all the textures in the scene at once, but I think it turned out okay.
Of course, I could be way off. I feel obligated to point out that I am exceptionally drunk at the moment and getting on a plane in just a few hours.
Enjoy your holiday.
Here’s another render to tide you over while I continue working on Dark Rift. I’m also doing a quick commission Christmas render (or two) of the lovely gals from my 10,000 Members post a little while back. So be sure to check back this weekend for a little holiday cheer in your pants.
In case you missed it, I’m referring to your boner.
I think I’ll just add to this thread instead of starting a new thread every time I have some new PG-13 wallpapers and/or images to share, so keep checking back to this thread from time to time this week.
So what we’ve got here is an HD-sized (1920×1080) desktop wallpaper of Clara in her wetsuit on her yacht, and one pinup-size image of Clara in some comfortable relax-wear. I will be doing perhaps some more of Clara, definitely some of Kendra… but if you have anyone in particular you’d like to see, let me know and I’ll see what I can do. I’m not making any guarantees, but if someone in particular proves a bit popular in the comments, I’ll add her.
Kendra felt neglected lately so she asked me to send you all a picture of her relaxing in her room during sunset, as she looked outside towards freedom. She also wanted to be completely nude and looking super hot, showing off her beautiful, giant breasts and lovely little tight pussy.
Sigh… the things we guys have to do to make women happy…
Desktop size for HD monitors 1920×1080. Enjoy!
I took this quick commission project of Kendra and Clara in some naughty Christmas-wear, fully expecting it to only take a few hours tops. No such luck. This project literally took days to complete, thanks to the ridiculous Christmas tree. The pine needles and tinsel are all transmapped polygons instead of modeled geometry. And under my production render settings, transparencies and reflections are set pretty high. So, I didn’t realize how long it would take to render that damn tree. I rendered it out in 3 pieces and then composited it together, only to realize that, because it was a composite, I didn’t have a working alpha layer (since I planned on doing a snowflake-like background and make it sort of a Christmas card style). So I had to render again.
Then, I rendered Kendra and Clara separately and had to postwork all of the lights, as well as the image in whole including the text, border, background, etc. The extra work took several hours on its own, leaving the final working time for this project at about 20 hours (including render time).