As I sit down in front of my PC after quite a long absence, I find myself not interested in informing you all of project statuses or 2016 plans for Epoch Art, but rather to discuss family, life, and love… (stop reading now and check back early next year if sentimental/emotional rants aren’t your thing – this is going to get real depressing really quickly). But before I get going here, let me just express that this isn’t a cry for help. I’m not suicidal and I never will be. So don’t freak out and misconstrue my message when you get to the end. Okay, last chance to stop reading…
Still here? Okay then.
The last few months, and especially the last few weeks, have been some of the most emotional of my life. They say the holidays are always stressful, yet somehow this year was the first time I ever felt that sentiment to be true. It was an incredible rush to have my beautiful girlfriend move in with me weeks before the holiday and us celebrate our first Christmas together. It was full of cheer: Christmas cards adorning the walls, poinsettias, Christmas cookies, tons of Christmas movies, even tons more presents, a gorgeous tree, and lots of love. But it was also twinged with heartache as I was in the hospital and subsequently the E.R. and, for an incredibly intense four days, I was worried I was going to die. Continue reading “End of Year (A Depressing Soliloquy)”
I took this quick commission project of Kendra and Clara in some naughty Christmas-wear, fully expecting it to only take a few hours tops. No such luck. This project literally took days to complete, thanks to the ridiculous Christmas tree. The pine needles and tinsel are all transmapped polygons instead of modeled geometry. And under my production render settings, transparencies and reflections are set pretty high. So, I didn’t realize how long it would take to render that damn tree. I rendered it out in 3 pieces and then composited it together, only to realize that, because it was a composite, I didn’t have a working alpha layer (since I planned on doing a snowflake-like background and make it sort of a Christmas card style). So I had to render again.
Then, I rendered Kendra and Clara separately and had to postwork all of the lights, as well as the image in whole including the text, border, background, etc. The extra work took several hours on its own, leaving the final working time for this project at about 20 hours (including render time). Continue reading “Insert Male End Here”