Tag: comics

15
Nov

Clara’s Tech Room – Update

Tech Room (w/ Clara) - Clara Ravens Episode 4When you’re as wealthy as Clara, having your super-secret tech room upgraded to a newer state-of-the-art version is easily accomplished. So here is the work-in-progress tech room, nearly finished, that will appear in Clara Ravens Episode 4: Colombina’s Illusion. I’ve included Clara in one of the images so you can get a feel for the size of the room. Those who have read Clara Ravens Episodes 1 and 2 will recognize the majority of the set’s props, but many new ones have been added, and it has been outfitted to just feel more ‘real’. Feel free to leave your opinions on it in the comments section below.

1
Oct

Leslie in Clara Ravens Ep. 4

Leslie Everett - Clara Ravens Ep. 4 Outfit As I mentioned previously, in between working on commissions I’m doing the preproduction for Clara Ravens Episode 4: Colombina’s Illusion. Part of that preproduction is dressing characters in new outfits. Since, once my hardware upgrade has been complete, the frames and animations of the new comic will be rendered in Octane, Leslie’s new outfit needed to be optimized for that render engine. So here is a sample of how she will appear in the new comic. Hope you like her!

More commissions coming this week.

25
Sep

PG-13 Wallpaper Commission

Clara & Polly - Desktop WallpaperThis is all that is new at the moment. It took two days due to the length of time it took to run cloth sims on Clara’s dress (which, natively, was not even a long dress). Then I had issues with sculpts completely blowing up in Poser, including Clara’s dress and Polly face (I sculpted a biting lip morph that completely went bananas and had the poor girl looking like she had leprosy). Also, the stockings and garters take FOREVER to sculpt a fit for. I think I opened Pandora’s Box when I showed that Clara will be in thigh-highs in the new comic, because now EVERYONE is clamoring for more, and I am really tired of sculpting fits. But I digress…

Here is a desktop wallpaper of Clara and Polly in some sexy evening wear. I’ve taken the largest resolution and made several different versions of the most popular desktop resolutions. All thanks go to your commissioner, so drop him a ‘thank you’ if you download a copy for your desktop.

On to the next project!

18
Sep

Clara Ravens Ep. 4 – Postponed

Let the shit storm begin…

While I was home this past week, I had that rare time to reflect on the business as a whole; long term goals, scalability, business ideas, etc. I even had a very long conversation with a friend who gave me an incredibly insightful business idea for the DCV, but that’s not why I am posting today. Actually, let me just get right to the point, because I can feel you glaring at me right through the computer already.

Clara Ravens Episode 4: Colombina’s Illusion is being postponed for possibly up to a month in order to allow me time to take some more commissions as I upgrade my system to a fully-realized “Octane-friendly” production rig.

Right now, my staging PC is a beast; it is a very solid rig and perfect for setting everything up, but my render rig is still optimized for rendering in Firefly. I plan on swapping out the vidcard from my main PC (a 4 GB vidcard) with the one from my render rig (only 1 GB). I am then going to purchase an identical card to set up an SLI configuration. However, the motherboard on the render rig does not have two PCI-E x16 slots. So I also have to purchase a new motherboard with those specs. But wait, it gets better! To top it all off, the power supply is only 550 watts in the render rig, and the total power consumption my team calculated to be around 750-770 watts for an SLI config with the two vidcards and all other hardware. So an 800 watt power supply will need to be purchased as well.

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Current Project:

Clara Ravens Ep. 4: Colombina''s Illusion Part II

Story
100%
Characters & Clothing:
100%
Set Building & Lighting:
100%
Finished Renders:
85%
Animations:
80%
Audio Score & Sound Effects:
4%
BONUS - Desktop Wallpapers:
100%
BONUS - Character Bios/Turntables:
100%
Total Completion:
82.5%
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