This is all that is new at the moment. It took two days due to the length of time it took to run cloth sims on Clara’s dress (which, natively, was not even a long dress). Then I had issues with sculpts completely blowing up in Poser, including Clara’s dress and Polly face (I sculpted a biting lip morph that completely went bananas and had the poor girl looking like she had leprosy). Also, the stockings and garters take FOREVER to sculpt a fit for. I think I opened Pandora’s Box when I showed that Clara will be in thigh-highs in the new comic, because now EVERYONE is clamoring for more, and I am really tired of sculpting fits. But I digress…
Here is a desktop wallpaper of Clara and Polly in some sexy evening wear. I’ve taken the largest resolution and made several different versions of the most popular desktop resolutions. All thanks go to your commissioner, so drop him a ‘thank you’ if you download a copy for your desktop.
Let the shit storm begin…
While I was home this past week, I had that rare time to reflect on the business as a whole; long term goals, scalability, business ideas, etc. I even had a very long conversation with a friend who gave me an incredibly insightful business idea for the DCV, but that’s not why I am posting today. Actually, let me just get right to the point, because I can feel you glaring at me right through the computer already.
Clara Ravens Episode 4: Colombina’s Illusion is being postponed for possibly up to a month in order to allow me time to take some more commissions as I upgrade my system to a fully-realized “Octane-friendly” production rig.
Right now, my staging PC is a beast; it is a very solid rig and perfect for setting everything up, but my render rig is still optimized for rendering in Firefly. I plan on swapping out the vidcard from my main PC (a 4 GB vidcard) with the one from my render rig (only 1 GB). I am then going to purchase an identical card to set up an SLI configuration. However, the motherboard on the render rig does not have two PCI-E x16 slots. So I also have to purchase a new motherboard with those specs. But wait, it gets better! To top it all off, the power supply is only 550 watts in the render rig, and the total power consumption my team calculated to be around 750-770 watts for an SLI config with the two vidcards and all other hardware. So an 800 watt power supply will need to be purchased as well.
Just dropping a quick line to let everyone know that I just got back from a little ‘vacation’ of sorts. I went home for a family reunion and got back late last night . So I got a good night’s sleep and am resuming work on Clara Ravens Episode 4: Colombina’s Illusion today. No other news related to the comic since I’ve been away for a few days, but I just wanted to keep you all apprised of what’s going on since I know you love your updates and open communication.
On an unrelated note, the affiliate plugin we had planned to use ended up not working out. We’ve gotten a refund and are looking into other options, but since the new comic is our #1 priority, it might not happen for awhile. So, in the meantime, if you’re a webmaster and would like to link Epoch Art, feel free to do so with any of the tons of banners I made for the affiliate program. They can be found on the Banners page.
Check back and the end of this week for another status update (and hopefully some art – BUT NO GUARANTEES!).
I didn’t even want to post this image, but I know you guys love your updates to include gratuitous nudity, so here you go. This was a test render in the first of many sets I am building for my newest DCV-enabled comic, Clara Ravens Episode 4: Colombina’s Illusion. The reason I didn’t want to post it is because of the results I’m getting in Octane, which I feel are subpar from a production standpoint and are really not the level of quality I am comfortable with in any work I’d produce commercially. To put it mildly… this looks like shit.
I’m going to give you insight into what I’ve been going over in my head for the past couple weeks regarding this new release. I’ll preface this by saying that a lot of this will be technical stuff, so if that’s not something you’re interested in reading, then feel free to enjoy the render and move on.