Please excuse me for posting material completely unrelated to Epoch Art, but I am still reeling from the exhausting experience that was this year’s Comic-Con International. For the uninitiated, Comic-Con International (typically just referred to as ‘Comic-Con’) is the single biggest yearly convention based around comic books, movies, television, video games, and toys; held yearly in sunny San Diego California. As a resident of San Diego (and a huge fan of all things nerdy), I am one of the privileged who graciously attends the four day event each year, soaking in the amazing exhibitors’ booths, spot-on cosplays, and entertaining panels.
This year was intense, as I spent many, many hours waiting in line for panels, walking the exhibit floor, buying Comic-Con exclusive swag, and eating at expensive restaurants. It was way too much time to be on one’s feet. I had three friends in town for the event who stayed at my house, so I had no downtime in the evenings either. The whole weekend was a blur of sensory
The struggle seems endless. You would never have figured a half-elf to have so much physical strength and dexterity. With each thrust and parry, she saps you of your energy. You struggle to maintain a grip on your sword while trying to cast another lightning bolt spell. But the spell fails. It would seem you’ve used nearly all of your magicka. And while you’d love to dive into your pack and drink a potion to restore yourself, her relentless frontal assault prevents you from doing so.
Eventually, your stamina wanes to nothing. You can feel your arms turn to jelly. With a high pitched shout and an incredibly powerful spinning slash, she strikes your sword from your hand. Your knees buckle and you fall. Before you can attempt to get back up, she has already deftly kicked your sword away from your reach and is upon you. She holds her sword to your neck, and you feel the razor edge gently bite into your flesh. You
Wanted to share with you a commission I did last week. These two were extremely fun to set up, though they were disappointing to render. I gotta be honest; the more I work in Octane, the more disenchanted I become with it. The developers boast the unique ability of the GPU renderer to make changes on-the-fly and see the results real-time. While this is somewhat true, the thing they don’t tell you is that a scene with only a moderate complexity will bring even the strongest PC to its knees, making it virtually impossible to control your mouse enough to hover over the ‘pause’ button to make changes. If/When your PC checks back from rendering to give enough control to move your mouse, it lasts for possibly one second, then is gone again. The developers point out that the ‘solution’ for this is a 2nd GPU to offload all non-rendering computer tasks. I don’t know about you, but a ‘solution’ that requires I buy more hardware (also after I’ve invested $600 just weeks ago on a new 4 GB vidcard) isn’t a ‘solution’ at all. I shouldn’t need
I was offered a substantial amount of money to do this quick commission, so I took a day break from Dark Rift to put it together. The set is something I had been building for a future episode of Clara Ravens. The room is going to be her bedroom, but you can’t see the bed and stuff as they are behind the camera. Rendered entirely in Octane in 5 hrs 15 minutes.