I took this quick commission project of Kendra and Clara in some naughty Christmas-wear, fully expecting it to only take a few hours tops. No such luck. This project literally took days to complete, thanks to the ridiculous Christmas tree. The pine needles and tinsel are all transmapped polygons instead of modeled geometry. And under my production render settings, transparencies and reflections are set pretty high. So, I didn’t realize how long it would take to render that damn tree. I rendered it out in 3 pieces and then composited it together, only to realize that, because it was a composite, I didn’t have a working alpha layer (since I planned on doing a snowflake-like background and make it sort of a Christmas card style). So I had to render again.
Then, I rendered Kendra and Clara separately and had to postwork all of the lights, as well as the image in whole including the text, border, background, etc. The extra work took several hours on its own, leaving the final working time for this project at about 20 hours (including render time).
While Freehope is on hold (see my previous post), I picked up a commission project and will have it done this weekend. It is very short; only six images, but it should be pretty cool. The individual who is commissioning the project is allowing me to share it, so look for it on here in the next few days, and be sure to give him a “thanks” in the comments!
In the meantime, while building the characters, the set, and lighting rigs, I rendered out a desktop wallpaper of Clara in the outfit she’ll be wearing in this upcoming commission. Someone requested some Clara desktops and I haven’t forgotten that request; I do intend to get to them in due time, but since I am enjoying the new look (I retextured her hair, as well), I thought I’d share her with you. Enjoy!