Tag: inverse kinematics
Hey everyone, just wanted to drop you a quick update now that SDCC is over and my friends have all left town. Dossier 006: Legacy of the Batutut will be getting an expansion of several images to further improve on the narrative flow of the original. It will be FREE to everyone who purchased Dossier 006: Legacy of the Batutut; all you will need to do is to redownload the product from your ‘My Account’ page. This small expansion will be coming some time next week.
I wasn’t completely satisfied with the set, and Xipomus heard me bitch about it endlessly. It wasn’t for lack of trying. Several people left comments about how they thought the set felt ‘rushed’ or ‘truncated’, which isn’t entirely true. I worked as hard on this set as I do on any of my sets, but a series of firsts made this particular set very hard to produce. First, there was the use of FOUR characters, which is just a lot of polygons to have in the scene. This slows down scene setup and posing pretty drastically.