Merry Christmas, yalls…
I took this quick commission project of Kendra and Clara in some naughty Christmas-wear, fully expecting it to only take a few hours tops. No such luck. This project literally took days to complete, thanks to the ridiculous Christmas tree. The pine needles and tinsel are all transmapped polygons instead of modeled geometry. And under my production render settings, transparencies and reflections are set pretty high. So, I didn’t realize how long it would take to render that damn tree. I rendered it out in 3 pieces and then composited it together, only to realize that, because it was a composite, I didn’t have a working alpha layer (since I planned on doing a snowflake-like background and make it sort of a Christmas card style). So I had to render again.
Then, I rendered Kendra and Clara separately and had to postwork all of the lights, as well as the image in whole including the text, border, background, etc. The extra work took several hours on its own, leaving the final working time for this project at about 20 hours (including render time). Continue reading “Insert Male End Here”
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