Tag: Leslie Everett
My apologies for the belated post. I know I promised you something Saturday, but I enjoyed an extra-long Labor Day weekend. Hope my fellow Americans out there enjoyed their holiday as well. Now let’s get down to business!
As the fiction surrounding your beloved, big-titted heroine Clara Ravens became more and more fleshed out, it was time to get all of the details and established fiction into a workable timeline. Up until now I was working on a relatively blank canvas, simply pasting events in her history with a vague “it happened some time ago”. However, now that there are more and more key players being introduced in each and every adventure, knowing when she met these people and their relationship to each other starts to becomes extremely important to track.
Therefore, last week I spent an entire day aligning the events that led us to what you will see in Clara Ravens Ep. 4: Colombina’s Illusion, as well as getting all the dates straight for everything you already know and/or have seen. This required only a few very minor items being retconned. I went back to each and every blog post that has established fiction for Clara written in it, and modified those posts with strikethrough text and a line about this
Well, we are officially underway on the new DCV-enabled comic, Clara Ravens Episode 4: Colombina’s Illusion. I’m a few frames in, and wanted to share one of the earliest frames, as realized in the Octane engine. This is the aesthetic you can expect the rest of the comic to possess as well. I know it’s a
As I mentioned previously, in between working on commissions I’m doing the preproduction for Clara Ravens Episode 4: Colombina’s Illusion. Part of that preproduction is dressing characters in new outfits. Since, once my hardware upgrade has been complete, the frames and animations of the new comic will be rendered in Octane, Leslie’s new outfit needed to be optimized for that render engine. So here is a sample of how she will appear in the new comic. Hope you like her!
More commissions coming this week.
Wanted to share with you a commission I did last week. These two were extremely fun to set up, though they were disappointing to render. I gotta be honest; the more I work in Octane, the more disenchanted I become with it. The developers boast the unique ability of the GPU renderer to make changes on-the-fly and see the results real-time. While this is somewhat true, the thing they don’t tell you is that a scene with only a moderate complexity will bring even the strongest PC to its knees, making it virtually impossible to control your mouse enough to hover over the ‘pause’ button to make changes. If/When your PC checks back from rendering to give enough control to move your mouse, it lasts for possibly one second, then is gone again. The developers point out that the ‘solution’ for this is a 2nd GPU to offload all non-rendering computer tasks. I don’t know about you, but a ‘solution’ that requires I buy more hardware (also after I’ve invested $600 just weeks ago on a new 4 GB vidcard) isn’t a ‘solution’ at all. I shouldn’t need