I feel compelled to quickly let everyone who’s inquired via email or comment that the Breaking Point comic will eventually be finished, but it is not a priority right now. Since this weekend, in fact, I’ve put Freehope ep. 6 aside to finish up a commission project, so that will likely be pushed back until mid- or late-July for release.
Breaking Point was originally only going to be a two-part story, but because of changes in rules concerning the length of stories we are allowed to submit to crazyxxx3dworld.com, it is now going to be a three-part story. However, the reason I haven’t just sat down and finished it up (the story itself is complete) is because the scenes require a large amount of characters to be in one scene. I mean, a lot. Like, enough to choke even my system which is pretty powerful, and cause out of memory errors even with 16 GB of RAM.
So the solution is to minimize texture use, use tiling textures where possible, and low density proxy character meshes for distance renders. Still, close up work is going to be a problem and Continue reading “Some News and Questions”