For those who celebrated it. I hope you had a good thanksgiving.
I’ve slowly made some progress on CR 1 HD but I’m not completely happy with some of the images.
So are too noisy. (Which means a lot of pixels visible instead of smooth beautifull renders.
Unfortunately personal circumstances prohibted me on working more on this.
Luckily yesterday Otoy, the makers of Octane which Epoch and myself use, released version 4 of Octane with a denoiser option, which cuts out almost 50 percent of the noise. Especially in dark enviroments you can now create images. For those interestent more information here: https://home.otoy.com/octanerender-4/
Also render times have been improved. Need to test more with that before i know for certain, but it looks good.
I knew that Epoch did a dark Kendra commission for me a while back. See https://www.epoch-art.com/2017/04/03/kendras-dark-side/
And I also knew the first version of the image didn’t make it, because the noise was too bad.
So it was a good testcase to see what the denoiser did and if it will help.
And huraaah it works :D!
Included in the post a render of the image that was too noisy in the old render.
It’s rather big… but I hope you like it.
Currently working on a short commission for Epoch Art‘s resident man-in-charge Xipomus, featuring the oldest character in the our catalog, Kendra Blake of Freehope! That commission will be finished and posted soon, but before I even started on it I decided to actually sit down and get poor Kendra up to speed with my current cast of characters in terms of visual fidelity. But, in the process, I managed to create a skin shader that absolutely blew me away! I made versions of it to satisfy sweaty and standard skin conditions, and think this may be my new skin shader for ALL of my characters. It uses subsurface scattering (like all of my previous skins do), but contains a much more subtle skin specularity that adds hugely to a realistic skin look under all lighting conditions. Take a close look at her skin’s reflectivity in certain spots and you’ll see what I mean. Continue reading “Look Who I Found!”
I think it’s pretty obvious the natives are getting a little restless, so here’s a frame from the upcoming Dossier 013: The Order of Lilith showing off some of the sexy sex. This frame is revealing more of the plot than I had planned, as the synopsis for the comic reveals only the backstory; the rest you will discover while enjoying the dossier itself. But I did promise something, so here you go.
Release date is hopefully this Saturday, January 14th. I am not going to commit to that because, as the jaded commentors pointed out, I’m horrible with release dates. It’s why I’ve stopped posting release dates altogether, instead offering vague projections. But that seems to just irritate people even more when I can’t deliver, so after this release I’m switching entirely to the Blizzard model of “it’s done when it’s done”. No more release dates, even estimations, will be posted. For anything. So don’t ask. Continue reading “Cheese and Whine Pairing”
So this set, only featured in the first eight to twelve renders, took nearly two weeks to create. I always end up getting overzealous when set building as it is my favorite part of the process, and this one was incredibly enjoyable. Unfortunately, it put me WAY behind, but hey… that’s not a surprise, now is it? In addition to this promo,
I had a finished render I wanted to share as well, but the image was on my render PC sitting in Octane’s preview window, waiting to be saved, when suddenly the power went out. It was down for only few seconds, but all of my PCs shut off, so that render is lost to San Diego Gas and Electric‘s total failure as a utility company. Lesson learned; I’ll be investing in an uninterrupted power supply this week. (image has been added to the bottom of the post) Continue reading “The Future is Dirty”