I have finally picked up Poser Pro 2012 and read a bit about using the built in skin SSS option in the material room. I’ve been having okay results so far, but I need to learn more about the gamma optimized output, HDRI output, and IDL settings since my results have been inconsistent despite most of my skin shaders being extremely similar. There are a lot of rules and variables that will affect the outcome of the final render, so in-depth research will take some time.
As you can see in the attached image, the aesthetic is unlike any render I’ve ever done. I do like it, though I feel it still falls horribly short of the realism that can be achieved in better high-end renderers like V-ray, Mental Ray, Maxwell, etc. However, PP2012 isn’t priced at the tier of those renderers, so it makes sense it cannot do what they do.
I honestly cannot see migrating my ‘style’ to one like this for my comic work simply because it is insanely time consuming to render with the settings these types of renders require. At least not at the present, anyway. I will, in the upcoming months, be piecing together another rig to make a little home render farm. You see, I kind of upgraded my PC recently with a different video card (a gaming card Continue reading “Subsurface Scattering Tests”

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